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Behold, the Crayfish Nebula! The centrepiece of most of my personal stories, a six-dimensional region of space-time wher...
08/02/2020

Behold, the Crayfish Nebula! The centrepiece of most of my personal stories, a six-dimensional region of space-time where science is augmented by magic and common reality leaves shadows in the aether...

Map: IrthironIrthiron is a large island off the coast of Ambalira, the Nearly Lost Continent. Its inhabitants are strict...
04/14/2020

Map: Irthiron

Irthiron is a large island off the coast of Ambalira, the Nearly Lost Continent. Its inhabitants are strict republicans, in that they live in a republic and are quite happy about it, thank you very much. They have one of the more potent capitalist systems in the world, are slowly but surely making their way through the Industrial Revolution, and have little sense of imagination (because to be frank it’s too easy to put it to bad use).

03/10/2020

From an as-of-yet unnamed travelogue series: APITI-CAPRALE

The first sun is big and red, looming over the horizon without giving much real light. The third and fourth suns are far away, bright but distant, like twin moons. But the second sun…ah, the rise of the second sun is a thing of beauty. The great gold-white sphere, hanging overhead at noon, is beautiful enough to make a man weep. And it rises most majestically, they say, over the city of Apiti-Caprale, on the Platinum Coast.
It’s actually two cities rolled into one, built on opposite sides of a lake; over the years the two came to a truce, and then with a dynastic unification they found their way into the centre of the marshy body, so close to the sea. The roads in this city are many, but for every road there are two canals–more than that, on the outskirts where the farmers grow their crops in floating gardens. That’s how the city started, really, as farmland–but posts were driven down into the mud, and stone foundations laid atop them. Now it’s the largest of the Shining Jewels, cities with an Imperial Charter to govern themselves and their trade, so long as they pay a tithe to the Emperor or Empress in the City of Seven Stories. Bar a governor, an elderly fey well into her third century and quite firm, the Grand Council of Merchants takes care of day-to-day business. The lake protects them, and so does the Wooden Wall of river- and ocean-going ships, somewhere between Viking longships and Hanseatic cogs.
Glide into the city, now, from the east so as to see the effect of the rising sun. Marble- and limestone-covered pyramid-temples for the city’s guardian spirits jut out like islands in a sea of steep-roofed, many-tiered houses. The houses themselves are made of lacquered wood and strong stone. The most meagre of them all have brick façades and single-tier roofs, but the biggest are veritable towers. Another sort of island rises, too, the fortress-homes of the city’s most powerful merchants. Combining residence, warehouse, castle, and in many cases bank, these are great towers covered in gold and silver leaf–an extravagant symbol, to be sure, but nobody would dare attack those towers. There are many powers in this world, and intimidation is one of the most effective.
Apiti-Caprale is a migrant’s city, and the leading families, from all corners of the globe, take pride in their ability to replicate the homelands of their ancestors. In one garden, flowers that despite the heat bloom just like those in the green meadows of the west in summer; in another, a simulated rainforest canopy; in yet another, dry desert, sand and all, the walls of the covered lots engraved with swirly Eshmadoyan hieroglyphs. All government buildings by law tell local time, but the Great Halls and Embassies use their own time zone and culturally-specific hour-count, striking for dawn, noon, and sunset at different times of the day. And in the off-time, they use bells, drums, and inflating resonators to broadcast music across their patch of the city. (Apiti-Caprale is not known as the City of Sweet Water and Music for nothing…)
You’ll never see the full extent of it, but the city is proud of its water filtration system, and says so plainly. Known as the Slime Canals, it was installed by early Purists with a vested interest in keeping people alive as long as possible. the slow sand filters allow canal water to pass through them from the local rivers feeding the lake, and remove almost all of anything that could be dangerous from the water. (This also means the city is self-supporting; no aqueducts to cut off during a siege.) The water is then pumped, in pipes of metal with a ceramic coating, into the houses of the rich, the markets, the temples, the garrison, the hospices, the buildings of government, and the public fountains. Sewage waste is collected on barges and shipped to the water gardens to act as fertilizer. Liquid waste…well, drink from the fountains, they’re safe and secure for the most part, but do not drink from the canals.
It’s time for breakfast! An essential meal to any good merchant, a light start to a day of profit and peace. Not time for the city’s famous kebabs yet, but it’s worth getting a pastry from the vendors traversing the quayside. Try an allaqeyo, a flaky dumpling filled with sweet jam from local fruits. Tart and crumbly and deliciously cool, it’s an excellent start to a day of sightseeing and commerce.

Example world: LABYRINTH.The World of the Nine Gods is no planet at all; it's a moon, the only terrestrial moon of a gas...
03/06/2020

Example world: LABYRINTH.
The World of the Nine Gods is no planet at all; it's a moon, the only terrestrial moon of a gas giant seven and a half times more massive than Jupiter (but around the same size), with some absolutely enormous rings. Years are short and pleasant–it takes five hours to orbit around the gas giant (known as the Storm God), nine "orbits" to complete a full rotation eight times, and the gas giant itself takes 21 days to orbit around the host star, which looms big and red in the sky from time to time. But tectonic activity caused by tidal pressures from the Storm God have led, despite everything, to a cracked and chunky landscape, multi-layered and ever-changing. Any species that doesn't want to spend its life up in the air and away from the chaos has to get very good at climbing, and fast.
The local sapients have managed this nicely. Goatlike, with a plate-covered proboscis at the end of their snouts and opposable toes on their cloven hooves, they easily learned traverse the sometimes near-vertical cliffs of their home continent–and later learned to climb the great tree-towers of the open savanna in a similar manner.
The view is always spectacular on this world, and it attracts a great many alien visitors (it's fine, it's fine, the natives haven't even developed writing yet, and nobody's allowed to build pyramids by galactic-level decree). There's never fewer than two heavenly bodies (the locals' "gods") in the sky at one time, and it's always pleasant and breezy. But the best time, the Moondance, happens when Labyrinth and another moon, the Crafting God, swap orbits.
Now THAT's something well worth the journey to see.

Example world: LINNASIA.A world that could have been our own, were it not for one or two minor inconveniences. Almost al...
03/01/2020

Example world: LINNASIA.
A world that could have been our own, were it not for one or two minor inconveniences. Almost all of the tropics is taken up by a massive desert spanning the supercontinent; the only real life to be found clusters around the coastlines. The temperate zone is merely tropical in heat; the polar zone, temperate. There are strange beings lurking in those lands where humans rarely venture–dwarves on the far isles to the west; selkies tempting sailors to their doom all along the coastal shelf; vampires running like demons across the desert sands, preying on unsuspecting travellers.
And yet humanity survives. How? There is no magical power that they boast; if the gods have ever spoken to them, their words must have fallen on ears incapable of hearing. Their cousins in the sea and on the islands and in the desert, meanwhile, have fallen into their magic, use it greedily. But no–no human alive has ever been capable of magic. They had to live in the real world.
Perhaps this is what saved them.

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