Applying gamification to solve two of the world’s biggest challenges: improving human health and protecting our planet. "We started with a simple belief: that work and life are better when we are truly engaged." In 2000, we founded this company as e-Advantage Solutions Ltd with a mission to help organizations boost productivity and motivation. Over the last quarter-century, we’ve won awards, hoste
d international conferences, and worked across almost every sector imaginable. But as we hit our 25-year milestone, we felt it was time to become more focused. We wanted Gamification+ to focus its energy on the "wicked" problems where behavioural design can do the most good. That is why we are now firmly centred on Health and Sustainability. Whether it’s helping a patient stay on track with a long-term health journey or turning a complex environmental goal into a rewarding community habit, we are using everything we’ve learned since 2000 to move the needle on the things that matter. How We Work Together Today
Today, Gamification+ operates as a high-level strategic partner. Whether Pete is joining your leadership team as a Fractional Chief Gamification Officer, we are conducting a Strategic Audit, or we are upskilling your team through our workshops, our goal remains the same:
To build the habits that make a positive difference to you and to the world.