09/03/2026
Meta just agreed to pay up to $18 billion to settle claims brought by nearly all U.S. states, over allegations that it had internal research showing its platforms were harming kids’ mental health, while continuing to design for engagement.
What should organizations learn from this landmark moment?
➡️ First: Ignore research at your own peril
Research can surface risks, uncover unintended consequences, or show where a product or experience isn’t landing the way it was intended to. But the insight itself is just a starting point. What matters is whether it actually changes a decision, before the cost of ignoring it shows up somewhere else.
➡️ Second: Products and services for kids have to account for the ecosystem around them.
The child may be the user, but they are not always the decision-maker. Parents may be making decisions on their behalf without having full visibility into what their children are experiencing. And kids are still developing the ability to self-regulate, assess consequences, and navigate social comparison.
That means understanding performance alone isn’t enough. For products and services designed for kids, we need to understand the experience from multiple perspectives, including where kids’ and parents’ experiences and expectations converge and where they diverge.
That’s true across categories, but especially when the consumer is still growing into the role.
Have you been following the Meta news? What takeaways are you seeing?