19/05/2025
After 12 months of planning by the Australian Council on Foreign Relations, the first-ever Pax Ludens took place in early May in Sydney. The event marked 80 years since the end of the Second World War in Europe.
The idea was initiated by the president of the Council, Prashanth Shanmugan, and the simulation was led by serious-game experts Diederik Stolk and Tim Goudriaan from the Netherlands. Pax Ludens was supported by the University of St Gallen, Switzerland and its interdisciplinary hub, Square. Both Sandro Ruegg from Square and Dr Yves Partschefeld from the School of Humanities and Social Sciences at St Gallen joined the Council in Sydney to support the experience.
Games have always helped to explore power, test ideas, and build strategy. They are creative tools for learning. They give structure, but still allow freedom to imagine.
Pax Ludens: Australia–Europe brought this to life with a full-day simulation using real-world scenarios, focused on the future relationship between Australia and Europe. It was less like a war game, and more like a peace game.
Around thirty students and professionals took on the roles of countries, blocs, and institutions. During the day, they negotiated, collaborated, and shaped outcomes. At the start, many were unsure — but slowly, confidence grew. The facilitators noticed how teams became more open and expressive, like diplomacy was something they could actually own.
For me, as the lead designer, it was a beautiful opportunity to shape the branding, the voice, and the look of Pax Ludens: Australia–Europe. From name tags and lanyards to the program booklets, slides, handouts, online registration, and the large printed world map, optimised for gameplay — it all came together really nicely.
Having a strong, clear visual identity helps make the brand feel consistent and professional, and gives people confidence in the experience.
Even small details mattered. For example, when we discussed whether to call it Pax Ludens: Europe–Australia or Pax Ludens: Australia–Europe, the president said: “Design takes precedence.” From a visual and layout view, the second version made better sense. It is not common to work on a project where the leadership understands the power of design.
I am really looking forward to the next Pax Ludens.
Hosted by
www.linkedin.com/company/acfr-au/
www.instagram.com/acfr.au
www.instagram.com/PaxLudens.au/
Supported by
www.linkedin.com/school/university-of-st-gallen/
www.linkedin.com/company/square-hsg/
Images supplied by the Australian Council on Foreign Relations