Audiokinetic

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Audiokinetic Audiokinetic is the leading provider of cross-platform audio solutions for interactive media. www.audiokinetic.com

A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, A Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.

And just like that, we've crossed the finish line: the 4th and final installment of our Sound of Screamer blog series is...
10/22/2026

And just like that, we've crossed the finish line: the 4th and final installment of our Sound of Screamer blog series is now live!

This week, Umberto Carletti explains how the team gave trackside foliage instances in Unreal Engine their own emitters, and the distance-based activation system that keeps thousands of them affordable.

Give it a read: https://hubs.ly/Q04C4_RB0

And huge thank you to the Milestone audio team for lifting the hood on their work & processes over the last month! 🙌

Getting ready for spooky season? How are you celebrating?🥐 Pumpkin-shaped pastries?🎬 Rewatching spooky classics?🐈‍⬛ Tryi...
10/21/2026

Getting ready for spooky season? How are you celebrating?
🥐 Pumpkin-shaped pastries?
🎬 Rewatching spooky classics?
🐈‍⬛ Trying to put a Wwizard hat on your cat (and failing miserably)?
🔊 ...Oooor are you hooking up distance sensors, custom pressure pads, and Wwise to turn your porch into an interactive haunted house? 😉

We wanted to throw it back to last year’s incredible project by Ben Kling! Check out how he brought his Halloween display to life with , , and : https://hubs.ly/Q04BV2Pj0

Doing anything Wwild for Halloween? We wanna know!

Heading to   in Burbank? ☀️Be sure to stop by the Audiokinetic booth on the Expo floor, where we'll be demoing native he...
10/19/2026

Heading to in Burbank? ☀️

Be sure to stop by the Audiokinetic booth on the Expo floor, where we'll be demoing native head tracking in Authoring with Audeze Maxwell 2 ANC (coming soon to your workflows with Wwise 2026.1.4!)

Read more about it in this week's blog: https://hubs.ly/Q04BDc0V0

Curious about 3D Audio but not sure where to start?Join our free one hour Wwise Spotlight Session, Getting started with ...
10/19/2026

Curious about 3D Audio but not sure where to start?

Join our free one hour Wwise Spotlight Session, Getting started with 3D Audio, for an introduction to how it all comes together in Wwise.

Discover the fundamentals, see how your audio moves from Wwise to the listener, and get introduced to technologies including Windows Sonic, Dolby Atmos, and Tempest 3D AudioTech.
📅 October 27 | 12 PM ET / 5 PM CET
🎟️ Free registration
👉 Save your spot: https://hubs.ly/Q04BsbMQ0

🎧 Headphones, speakers, 3D Audio systems. How does your audio adapt to the way your players are listening?Join our free ...
10/19/2026

🎧 Headphones, speakers, 3D Audio systems. How does your audio adapt to the way your players are listening?

Join our free one hour Wwise Spotlight Session, Getting started with 3D Audio, and discover how 3D Audio works in Wwise.
We’ll explore the fundamentals, follow your audio from Wwise to the listener, and introduce technologies including Windows Sonic, Dolby Atmos, and Tempest 3D AudioTech.
📅 October 27
🕛 12 PM ET / 5 PM CET
🎟️ Free registration
👉 Register today: https://hubs.ly/Q04Bsc5z0

This week on the blog, Marco Ronchetti dives into part 3 of the 4-part Screamer blog series: Mirror Mode for Listeners.A...
10/15/2026

This week on the blog, Marco Ronchetti dives into part 3 of the 4-part Screamer blog series: Mirror Mode for Listeners.

A look at why games may need to "mirror" a listener, how it is usually solved, and a walkthrough of a structural change the team made to 's Unreal integration (CVarListenersMirrorMode) to make it toggleable at runtime.

Dive right in: https://hubs.ly/Q04BlDGm0

We've got a bunch of exciting sessions planned next week during  ! Intro to Wwise, 3D Audio, Wwise Acoustics, Haptics, P...
10/14/2026

We've got a bunch of exciting sessions planned next week during ! Intro to Wwise, 3D Audio, Wwise Acoustics, Haptics, Performance Optimizations & Mobile Considerations, Creating Immersive Audio Using Blend Containers, Licensing AMA, Dynamic Mixing, and so much more - there's a little something for everyone!

Take a look at our schedule: https://hubs.ly/Q04B9wqF0

You'll also find us on the Expo floor & in the hallways for more casual conversation - we're SO excited to see you soon! 👋

Alessandro Bernabei drives right into Part 2 of a 4-week blog series on Screamer, lifting the hood on everything music! ...
10/14/2026

Alessandro Bernabei drives right into Part 2 of a 4-week blog series on Screamer, lifting the hood on everything music! 🏎️💨

He touches on designing a distinct musical identity for each of the six teams, running a production pipeline with seven composers worldwide, and building the adaptive music system that supports the player throughout the experience.

Give it a read: https://hubs.ly/Q04B7L620

The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀Make sure you check ou...
10/09/2026

The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀

Make sure you check out the sessions we have planned in the Sunset Room: https://hubs.ly/Q04zPb8F0

From dynamic mixing and Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone! And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳

We can't wait to see you!

Adresse

215 Rue Saint-Jacques, Bureau 1000
Montreal, QC
H2Y1M6

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