12/04/2026
March 2026 Update — Monetizing the Machines
Last year I did something that, on paper, looked impressive. I built 12 products in 12 months. Not prototypes.Not Figma concepts.Actual working products. But here’s the uncomfortable truth: Building products is the easy part. Anyone with enough stubbornness and caffeine can build things. The hard part — the part that separates hobbyists from builders — is getting people to pay....
Last year I did something that, on paper, looked impressive. I built 12 products in 12 months. Not prototypes.Not Figma concepts.Actual working products. But here’s the uncomfortable truth: Building products is the easy part. Anyone with enough stubbornness and caffeine… Continue Reading →