07/01/2024
Which one is better to enhance the TVET student learning.
Augmented Reality (AR) and Virtual Reality (VR) are the new methods of learning in delivering technical education and providing interactive experiential learning to the student.
In AR the user interacts with an environment (typically a “reality”) that is augmented through overlays that employ sound, sight, or other senses to increase or change his/her perception.
Based on VR’s principle of action, a participant must have affordances for moving about in the scene. A participant also must be able to take action in the world and perceive the effects. This is part of the larger sense of personal agency which is characterized by the frequency, range and significance of actions one may take.
There are several perceptions based on many scholars' views in talking about these reality methods in skills development in terms of effectiveness, benefit, and advantages. Nevertheless, my study indicates that each approach has advantages and is suitable for the respective skill set.
When it comes to specialized skills like welding found in TVET, AR is a better option than VR. This is due to in handling of actual welding with a manual and semi-automatic type, there will be human touch through manual hand-skill required to demonstrate complete and high quality of finish weld. AR’s principle of action is to support manual handling through its reality while maintaining the actual movement and action of personnel. Welding is a special kind of work art that demands not only specialized knowledge but also a constant attention on hand and body abilities to achieve the desired outcome. This might be applied to a similar type of skill that mostly demands focusing on unique human touch skills.
In conclusion, the type of skill set is the primary criterion for verifying its effectiveness in improving TVET student learning. The skills necessary to complete the task are unique and different, and both AR and VR demand manual handling at the end of encounters.