Look Like Me

Look Like Me look like me ME!! .•♥´¨`♥•.¸

Smart ♥
♥ Intelligent ♥
♥ Nice ♥
♥ Loving ♥
♥ Caring ♥
♥ Dashing ♥
♥ Adorable ♥
♥ Marvelous ♥
♥ Attractive ♥
♥ Friendly ♥
♥ Lovely ♥
Attitude ♥
♥ faithful ♥
♥ ambitious ♥
♥ sensitive ♥
♥ silent ♥
♥ very good in hide emotions ♥
♥ love to sleep ♥
♥ full of good qualities ♥
♥ Responsible ♥
♥ Exciting to be Around ♥
♥ Nice Always ♥
♥ Dependable ♥
♥ Smiles a Lot ♥
♥ Friendly Personality ♥
♥ Outstanding


♥ Really Great Memories ♥
♥ Excellent Listener ♥
♥ Very Kind ♥
♥ Enjoyable ♥
♥ Benevolent ♥
♥ charming ♥
♥ Dazzling ♥
♥ dedicated ♥
♥ Exquisite ♥
♥ elegant ♥
♥ Fantastic ♥ Happy face ♥
♥ ideal ♥
♥ Naughty ♥
♥ Optimistic ♥
♥ Remarkable ♥
♥ Thoughtful ♥
♥ Unique ♥
♥ Ubiquitous ♥
♥ Very-Cool ♥
♥ Wonderful ♥
♥ Alluring ♥
♥ Appealing ♥
♥ Good-looking ♥
♥ Glamorous ♥
♥ Beautiful Eye ♥
♥ Seductive ♥
♥ Sparkling ♥
♥ Full of life ♥
♥ Shining ♥
♥ Vivacious ♥
♥ Energetic ♥
♥ turner ♥
♥ Seductive ♥
♥ Humorous ♥
♥ Stunning ♥
♥ Superb ♥
♥ Exquisite ♥
♥ Fabulous ♥
♥ Excellent ♥
♥ Exceptional ♥
♥ Likeable ♥
♥ grabbing ♥
♥ Impressive ♥
♥ Marvelous ♥
♥ Prominent ♥
♥ Pleasing ♥
♥ Good-natured ♥♥ Amazing ♥
♥ Tremendous ♥
♥ Elegant ♥
♥ Fashionable ♥
♥ Well-groomed ♥
♥ Stylish ♥
♥ Chic ♥
♥ Neat ♥
♥ Graceful ♥
♥ Pleasing to Eye ♥
♥ b3st ♥
♥ Hon3st ♥
♥ Pr3cIouS ♥
♥ Awesome ♥
♥ Hearted ♥
♥ Lively ♥
♥ Funny ♥
♥ Independent ♥
♥ Optimistic ♥
♥ Young ♥
♥ master ♥
♥ decorator ♥
♥ Sympathetic ♥
♥ Athletic ♥
♥ Warm ♥
♥ Attentive ♥
♥ Gallant ♥
♥ Funny Creative ♥
♥ Tender ♥
♥ Strong ♥
♥ Tolerant ♥
♥ Prudent ♥
♥ Ambitious Capable ♥
♥ Courageous ♥
♥ Determined ♥♥ True ♥
♥ Dependable ♥
♥ Passionate ♥
♥ Love shopping ♥
♥ honest ♥
♥ Moody ♥
♥ Sentimental ♥
♥ Guides others physically ♥
♥ mentally Sensitive ♥
♥ Shy ♥
♥ Wild ♥
♥ Strong sense ♥
♥ sharp Judge people ♥
♥ Hardworking ♥
♥ Loves to be alone ♥
♥ Confident ♥
♥ Fit ♥
♥ Liberal ♥
♥ Open-minded ♥
♥ Positive ♥
♥ Romantic ♥
♥ not talk to much ♥
♥.......... Words r Finished But Still Couldn’t Fully Describe




**ZJ* M* ZJ**•♥´¨`♥•.¸ In short.•♥´¨`♥•.¸
•♥´¨`♥•.¸i am just?

07/06/2021
31/07/2017

1. *PAN* - permanent account number.
2. *PDF* - portable document format.
3. *SIM* - Subscriber Identity Module.
4. *ATM* - Automated Teller machine.
5. *IFSC* - Indian Financial System Code.
6. *FSSAI(Fssai)* - Food Safety & Standards Authority of India.
7. *Wi-Fi* - Wireless fidelity.
8. *GOOGLE* - Global Organization Of Oriented Group Language Of Earth.
9. *YAHOO* - Yet Another Hierarchical Officious Oracle.
10. *WINDOW* - Wide Interactive Network Development for Office work Solution.
11. *COMPUTER* - Common Oriented Machine. Particularly United and used under Technical and Educational Research.
12. *VIRUS* - Vital Information Resources Under Siege.
13. *UMTS* - Universal Mobile Telecommunicati ons System.
14. *AMOLED* - Active-matrix organic light-emitting diode.
15. *OLED* - Organic light-emitting diode.
16. *IMEI* - International Mobile Equipment Identity.
17. *ESN* - Electronic Serial Number.
18. *UPS* - Uninterruptible power supply.
19. *HDMI* - High-Definition Multimedia Interface.
20. *VPN* - Virtual private network.
21. *APN* - Access Point Name.
22. *LED* - Light emitting diode.
23. *DLNA* - Digital Living Network Alliance.
24. *RAM* - Random access memory.
25. *ROM* - Read only memory.
26. *VGA* - Video Graphics Array.
27. *QVGA* - Quarter Video Graphics Array.
28. *WVGA* - Wide video graphics array.
29. *WXGA* - Widescreen Extended Graphics Array.
30. *USB* - Universal serial Bus.
31. *WLAN* - Wireless Local Area Network.
32. *PPI* - Pixels Per Inch.
33. *LCD* - Liquid Crystal Display.
34. *HSDPA* - High speed down-link packet access.
35. *HSUPA* - High-Speed Uplink Packet Access.
36. *HSPA* - High Speed Packet Access.
37. *GPRS* - General Packet Radio Service.
38. *EDGE* - Enhanced Data Rates for Globa Evolution.
39. *NFC* - Near field communication.
40. *OTG* - On-the-go.
41. *S-LCD* - Super Liquid Crystal Display.
42. *O.S* - Operating system.
43. *SNS* - Social network service.
44. *H.S* - HOTSPOT.
45. *P.O.I* - Point of interest.
46. *GPS* - Global Positioning System.
47. *DVD* - Digital Video Disk.
48. *DTP* - Desk top publishing.
49. *DNSE* - Digital natural sound engine.
50. *OVI* - Ohio Video Intranet.
51. *CDMA* - Code Division Multiple Access.
52. *WCDMA* - Wide-band Code Division Multiple Access.
53. *GSM* - Global System for Mobile Communications.
54. *DIVX* - Digital internet video access.
55. *APK* - Authenticated public key.
56. *J2ME* - Java 2 micro edition.
57. *SIS* - Installation source.
58. *DELL* - Digital electronic link library.
59. *ACER* - Acquisition Collaboration Experimentation Reflection.
60. *RSS* - Really simple syndication.
61. *TFT* - Thin film transistor.
62. *AMR*- Adaptive Multi-Rate.
63. *MPEG* - moving pictures experts group.
64. *IVRS* - Interactive Voice Response System.
65. *HP* - Hewlett Packard.
*Do we know actual full form of some words???*
66. *News paper =*
_North East West South past and present events report._
67. *Chess =*
_Chariot, Horse, Elephant, Soldiers._
68. *Cold =*
_Chronic Obstructive Lung Disease._
69. *Joke =*
_Joy of Kids Entertainment._
70. *Aim =*
_Ambition in Mind._
71. *Date =*
_Day and Time Evolution._
72. *Eat =*
_Energy and Taste._
73. *Tea =*
_Taste and Energy Admitted._
74. *Pen =*
_Power Enriched in Nib._
75. *Smile =*
_Sweet Memories in Lips Expression._
76. *etc. =*
_End of Thinking Capacity_
77. *OK =*
_Objection Killed_ NJ
78. *Or =*
_Orl Korec (Greek Word)....

24/09/2015
16/07/2015
10/12/2013

★ ☆ ★ √ ••°°°°°••••√ √ ••°°°°°••••√ √ ••°°°° ★ ☆ ★ √ ••°°°°°••••√ √ ••°°°°°••••√ √ ••°°°°°••••√

30/11/2013

ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ (◔ д◔) ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ (◔ д◔) ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ (◔ д◔) ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ (◔ д◔) ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ (◔ д◔) ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ (◔ д◔) ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ฏ๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎๎ํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํํ

18/11/2013

AboutThe C++ Programming Language
Book
The C++ Programming Language was the first book to describe the C++ programming language, written by the language’s creator, Bjarne Stroustrup, and first published in October 1985. In the absence of an official standard, the book served for several years as the de facto documentation for the evolving C++ language until the release of the ISO/IEC 14882:1998: Programming Language C++ standard on 1 September 1998. As the standard further evolved with the standardization of language and library extensions and with the publication of technical corrigenda, later editions of the book were updated to incorporate the new changes.

History[edit]

The first edition of The C++ Programming Language was published in 1985. As C++ evolved, a second edition was published in July 1991, reflecting the changes made.

The third edition of the book was first published on 30 June 1997; a hardcover version of the third edition, with two new appendices, was later published as The C++ Programming Language: Special Edition on 11 February 2000. Both the softcover third edition and the hardcover “special edition” have since undergone several reprintings, with corrections.

C++ Solutions (ISBN 0-201-30965-3) is a companion book to the third edition of The C++ Programming Language. It contains solutions to selected exercises of C++ Solutions.

The fourth edition of the book, which incorporates C++11, was released on May 19, 2013.

See also[edit]

The Design and Evolution of C++
The C Programming Language
References[edit]

^ Stroustrup, Bjarne (2013-05-12). "Books by Bjarne Stroustrup". Bjarne Stroustrup's homepage.
^ Stroustrup, Bjarne (2004-09-08). "The C++ Programming Language (Third Edition and Special Edition)". Bjarne Stroustrup's homepage.
^ Stroustrup, Bjarne (2012-12-09). "The C++ Programming Language (Fourth Edition)". Amazon Product Page.

18/11/2013

AboutThe C Programming Language
Book

Book cover of The C Programming Language, first edition

Book cover of The C Programming Language, second edition
The C Programming Language (sometimes referred to as K&R, after its authors' initials) is a well-known computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as co-designed the Unix operating system with which development of the language was closely intertwined. The book was central to the development and popularization of the C programming language and is still widely read and used today. Because the book was co-authored by the original language designer, and because the first edition of the book served for many years as the de facto standard for the language, the book was regarded by many to be the authoritative reference on C.

History[edit]

The first edition of the book, published in 1978, was the first widely available book on the C programming language. C was created by Dennis Ritchie. Brian Kernighan wrote the first C tutorial. The authors came together to write the book in conjunction with the language's early development at AT&T Bell Labs. The version of C described in this book is sometimes referred to as K&R C (after the book's authors), often to distinguish this early version from the later version of C standardized as ANSI C.

In 1988, the second edition of the book was published, updated to cover the changes to the C programming language resulting from the new ANSI C standard, particularly with the inclusion of reference material on standard libraries. The second edition (and as of 2013, the most recent edition) of the book has since been translated into over 20 languages. In 2012 an eBook version of the second edition was published in ePub, Mobi, and PDF formats.

ANSI C, first standardized in 1988, has since undergone several revisions, the most recent of which is ISO/IEC 9899:2011 (also known as "C11"), adopted as an ANSI standard in October 2011. However, no new edition of The C Programming Language has yet been issued to cover the more recent standards.

Influence[edit]

The C Programming Language has often been cited as a model for technical writing, due to the book's clear presentation and concise treatment. In just 228 pages (272 pages in the second edition), the book covers C comprehensively. Examples generally consist of complete programs of the type one is likely to encounter in daily usage of the language, with an emphasis on system programming. The technical details of C are balanced by the authors' observations on good programming practice, which are immediately illustrated with concrete, realistic examples.

We have tried to retain the brevity of the first edition. C is not a big language, and it is not well served by a big book. We have improved the exposition of critical features, such as pointers, that are central to C programming. We have refined the original examples, and have added new examples in several chapters. For instance, the treatment of complicated declarations is augmented by programs that convert declarations into words and vice versa. As before, all examples have been tested directly from the text, which is in machine-readable form.

— preface to the second edition

Perhaps the most famous example program from the book is its "hello, world" program, which just prints out the text "hello, world" to the terminal, as an illustration of a minimal working C program. Numerous texts since then have followed that convention for introducing a programming language.

Before the advent of ANSI C, the first edition of the text served as the de facto standard of the language for writers of C compilers. With the standardization of ANSI C, the authors more consciously geared the second edition toward programmers rather than compiler writers; in the authors' own words:

Appendix A, the reference manual, is not the standard, but our attempt to convey the essentials of the standard in a smaller space. It is meant for easy comprehension by programmers, but not as a definition for compiler writers—that role properly belongs to the standard itself. Appendix B is a summary of the facilities of the standard library. It too is meant for reference by programmers, not implementers. Appendix C is a concise summary of the changes from the original version.

— preface to the second edition

The influence of The C Programming Language on programmers, a generation of whom first worked with C in universities and industry, has led many to accept the authors' programming style and conventions as recommended practice, if not normative practice. For example, the coding and formatting style of the programs presented in both editions of the book is often referred to as "K&R style" or the "One True Brace Style" and, significantly, became the coding style used by convention in the source code for the Unix and Linux kernels.

See also[edit]

The C++ Programming Language
References[edit]

^ "Leap In and Try Things: Interview with Brian Kernighan". Harmony at Work. October 24, 2009. Retrieved 2013-03-03.
^ Kernighan, Brian W.; Dennis M. Ritchie (February 1978). The C Programming Language (1st ed.). Englewood Cliffs, NJ: Prentice Hall. ISBN 0-13-110163-3.
^ Kernighan; Dennis Ritchie (March 1988). The C Programming Language (2nd ed.). Englewood Cliffs, NJ: Prentice Hall. ISBN 0-13-110362-8.
External links[edit]

The C Programming Language Book Home Page at Bell Labs
Answers to The C Programming Language Exercises

wikipedia.org13 people like this topicEditAboutKeyboard technologyInterest Keyboard construction, in four layers, of a t...
18/11/2013

wikipedia.org
13 people like this topic
Edit
AboutKeyboard technology
Interest

Keyboard construction, in four layers, of a typical notebook computer keyboard
Computer keyboards can be classified by the switch technology that they use. Computer keyboards have 80–110 durable switches, one for each key. The choice of switch technology affects key response (the positive feedback that a key has been pressed) and travel (the distance needed to push the key to enter a character reliably). Newer keyboard models use hybrids of various technologies to achieve greater cost savings.

Types[edit]

Membrane keyboard[edit]
Main article: Membrane keyboard
There are two types of membrane-based keyboards, flat-panel membrane keyboards and full-travel membrane keyboards:

Flat-panel membrane keyboards are most often found on appliances like microwave ovens or photocopiers. A common design consists of three layers. The top layer (and the one the user touches) has the labels printed on its front and conductive stripes printed on the back. Under this it has a spacer layer, which holds the front and back layer apart so that they do not normally make electrical contact. The back layer has conductive stripes printed perpendicularly to those of the front layer. When placed together, the stripes form a grid. When the user pushes down at a particular position, their finger pushes the front layer down through the spacer layer to close a circuit at one of the intersections of the grid. This indicates to the computer or keyboard control processor that a particular button has been pressed.

Generally, flat-panel membrane keyboards do not have much of a "feel", so many machines which use them issue a beep or flash a light when the key is pressed. They are often used in harsh environments where water- or leak-proofing is desirable. Although used in the early days of the personal computer (on the Sinclair ZX80, ZX81 and Atari 400), they have been supplanted by the more tactile dome and mechanical switch keyboards.

Full-travel membrane-based keyboards are the most common computer keyboards today. They have one-piece plastic keytop/switch plungers which press down on a membrane to actuate a contact in an electrical switch matrix.

Dome-switch keyboard[edit]

How a dome-switch keyboard works: Finger depresses the dome to complete the circuit

Dome switches mesh with keys (keyboard is upside down in this image)
Dome-switch keyboards are a hybrid of flat-panel membrane and mechanical keyboards. They bring two circuit board traces together under a rubber or silicone keypad using either metal "dome" switches or polyurethane formed domes. The metal dome switches are formed pieces of stainless steel that, when compressed, give the user a crisp, positive tactile feedback. These metal types of dome switches are very common, are usually reliable to over 5 million cycles, and can be plated in either nickel, silver or gold. The rubber dome switches, most commonly referred to as polydomes, are formed polyurethane domes where the inside bubble is coated in graphite. While polydomes are typically cheaper than metal domes, they lack the crisp snap of the metal domes, and usually have a lower life specification. Polydomes are considered very quiet, but purists tend to find them "mushy" because the collapsing dome does not provide as much positive response as metal domes. For either metal or polydomes, when a key is pressed, it collapses the dome, which connects the two circuit traces and completes the connection to enter the character. The pattern on the PC board is often gold-plated.

Both are common switch technologies used in mass market keyboards today. This type of switch technology happens to be most commonly used in handheld controllers, mobile phones, automotive, consumer electronics and medical devices. Dome-switch keyboards are also called direct-switch keyboards.

See also: Chiclet keyboard

Scissor-switch keyboard[edit]
A special case of the computer keyboard dome-switch is the scissor-switch. The keys are attached to the keyboard via two plastic pieces that interlock in a "scissor"-like fashion, and snap to the keyboard and the key. It still uses rubber domes, but a special plastic 'scissors' mechanism links the keycap to a plunger that depresses the rubber dome with a much shorter travel than the typical rubber dome keyboard. Typically scissor-switch keyboards also employ 3-layer membranes as the electrical component of the switch. They also usually have a shorter total key travel distance (2 mm instead of 3.5 – 4 mm for standard dome-switch keyswitches). This type of keyswitch is often found on the built-in keyboards on laptops and keyboards marketed as 'low-profile'. These keyboards are generally quiet and the keys require little force to press.

Scissor-switch keyboards are typically slightly more expensive. They are harder to clean (due to the limited movement of the keys and their multiple attachment points) but also less likely to get debris in them as the gaps between the keys are often less (as there is no need for extra room to allow for the 'wiggle' in the key as you would find on a membrane keyboard).

Capacitive keyboard[edit]
In this type of keyboard, pressing the key changes the capacitance of a pattern of capacitor pads. Unlike "dome switch" keyboards, the pattern consists of two D-shaped capacitor pads for each switch, printed on a printed circuit board (PCB) and covered by a thin, insulating film of soldermask which plays the role of a dielectric. The mechanism of capacitive switches is very simple, compared to mechanical ones. Its movable part is ended with a flat foam element (of dimensions near to a tablet of Aspirin) finished with aluminium foil below. The opposite side of the switch is a PCB with the capacitor pads.

When a key is pressed, the foil tightly clings to the surface of the PCB, forming a daisy chain of two capacitors between contact pads and itself separated with thin soldermask, and thus "shorting" the contact pads with an easily detectable drop of capacitive reactance between them. Usually this permits a pulse or pulse train to be sensed. The keys do not need to be fully pressed to be fired on, which enables some typists to work faster.

Mechanical-switch keyboard[edit]

Cherry MX-Blue mechanical switch
Mechanical-switch keyboards use separate complete switches underneath every key. Depending on the construction of the switch, such keyboards have varying response and travel times. Mechanical keyboards have proven popular amongst the PC gaming community with Corsair, Razer, and Thermaltake offering a variety of mechanical model keyboards targeted towards gamers.

Buckling-spring keyboard[edit]
Many typists prefer buckling spring keyboards. The buckling spring mechanism (expired U.S. Patent 4,118,611) atop the switch is responsible for the tactile and aural response of the keyboard. This mechanism controls a small hammer that strikes a capacitive or membrane switch.

In 1993, two years after spawning Lexmark, IBM transferred its keyboard operations to the daughter company. New Model M keyboards continued to be manufactured for IBM by Lexmark until 1996, when Unicomp purchased the keyboard technology.

Today, new buckling-spring keyboards are manufactured by Unicomp. Unicomp also repairs old IBM and Lexmark keyboards.

Hall-effect keyboard[edit]
Hall effect keyboards use magnets and Hall effect sensors instead of an actual switch. When a key is depressed, it moves a magnet, which is detected by the solid-state sensor. These keyboards are extremely reliable, and are able to accept millions of keystrokes before failing. They are used for ultra-high reliability applications, in locations like nuclear powerplants or aircraft cockpits. They are also sometimes used in industrial environments. These keyboards can be easily made totally waterproof. They also resist large amounts of dust and contaminants. Because a magnet and sensor are required for each key, as well as custom control electronics, they are very expensive.

Laser keyboard[edit]
Main article: Projection keyboard
A laser projection device approximately the size of a computer mouse projects the outline of keyboard keys onto a flat surface, such as a table or desk. This type of keyboard is portable enough to be easily used with PDAs and cellphones, and many models have retractable cords and wireless capabilities. However, sudden or accidental disruption of the laser will register unwanted keystrokes. Also, if the laser malfunctions, the whole unit becomes useless, unlike conventional keyboards which can be used even if a variety of parts (such as the keycaps) are removed. This type of keyboard can be frustrating to use since it is susceptible to errors, even in the course of normal typing, and its complete lack of tactile feedback makes it even less user-friendly than the cheapest membrane keyboards.

Roll-up keyboard[edit]

Most keyboards are rigid, but this keyboard demonstrates one of many variations from the norm.
Some keyboards are designed out of flexible materials that can roll up in a moderately tight bundle. Normally the external materials are either silicone or polyurethane. Though manufacturers may claim that the keyboards are foldable, they cannot be folded without damaging the membrane that holds the circuitry. Typically they are completely sealed in rubber, making them watertight like membrane keyboards.

Like membrane keyboards, they are reported to be very hard to get used to, as there is little tactile feedback, and silicone will tend to attract dirt, dust, and hair.

See Roll-away computer.

Optical keyboard technology[edit]
Also known as photo-optical keyboard, light responsive keyboard, photo-electric keyboard, and optical key actuation detection technology.

Optical keyboard technology was introduced in 1962 by Harley E. Kelchner for use in a typewriter machine with the purpose of reducing the noise generating by actuating the typewriter keys.

An optical keyboard technology utilizes light-emitting devices and photo sensors to optically detect actuated keys. Most commonly the emitters and sensors are located at the perimeter, mounted on a small PCB. The light is directed from side to side of the keyboard interior, and it can only be blocked by the actuated keys. Most optical keyboards require at least 2 beams (most commonly a vertical beam and a horizontal beam) to determine the actuated key. Some optical keyboards use a special key structure that blocks the light in a certain pattern, allowing only one beam per row of keys (most commonly a horizontal beam).

The mechanism of the optical keyboard is very simple – a light beam is sent from the emitter to the receiving sensor, and the actuated key blocks, reflects, refracts or otherwise interacts with the beam, resulting in an identified key.

Some earlier optical keyboards were limited in their structure and required special casing to block external light, no multi-key functionality was supported and the design was very limited to a thick rectangular case.

The advantages of optical keyboard technology are that it offers a real waterproof keyboard, resilient to dust and liquids; and it uses about 20% PCB volume, compared with membrane or dome switch keyboards, significantly reducing electronic waste. Additional advantages of optical keyboard technology over other keyboard technologies such as Hall effect, laser, roll-up, and transparent keyboards lie in cost (Hall effect keyboard) and feel – optical keyboard technology does not require different key mechanisms, and the tactile feel of typing has remained the same for over 60 years.

The specialist Datahand keyboard uses optical technology to sense keypresses with a single light beam and sensor per key. The keys are held in their rest position by magnets; when the magnetic force is overcome to press a key, the optical path is unblocked and the keypress is registered.

Debouncing[edit]

When striking a keyboard key, the key oscillates (or bounces) against its contacts several times before settling. When released, it oscillates again until it reverts to its rest state. Although it happens on such a small scale as to be invisible to the naked eye, it's sufficient for the computer to register multiple key strokes inadvertently.

To resolve this problem, the processor in a keyboard "debounces" the keystrokes, by aggregating them across time to produce one "confirmed" keystroke that (usually) corresponds to what is typically a solid contact. Early membrane keyboards have had limited typing speed because they had to do significant debouncing. This was a noticeable problem on the ZX81.
Keytops[edit]

Keytops are used on full-travel keyboards. While modern keycaps are typically surface-printed, they can also be 2-shot molded, laser printed, sublimation printed, engraved, or they can be made of transparent material with printed paper inserts.

There are also Keycaps, which are thin shells that are placed over keytop bases. These were used on IBM PC keyboards.

Other parts of the PC keyboard[edit]

The modern PC keyboard also includes a control processor and indicator lights to provide feedback to the user about what state the keyboard is in. Depending on the sophistication of the controller's programming, the keyboard may also offer other special features. The processor is usually a single chip 8048 microcontroller variant. The keyboard switch matrix is wired to its inputs and it processes the incoming keystrokes and sends the results down a serial cable (the keyboard cord) to a receiver in the main computer box. It also controls the illumination of the "caps lock", "num lock" and "scroll lock" lights.

A common test for whether the computer has crashed is pressing the "caps lock" key. The keyboard sends the key code to the keyboard driver running in the main computer; if the main computer is operating, it commands the light to turn on. All the other indicator lights work in a similar way. The keyboard driver also tracks the shift, alt and control state of the keyboard.

Keyboard switch matrix[edit]

Main article: Keyboard matrix circuit
The keyboard switch matrix is often drawn with horizontal wires and vertical wires in a grid which is called a matrix circuit. It has a switch at some or all intersections, much like a multiplexed display. Almost all keyboards have only the switch at each intersection, which causes "ghost keys" and "key jamming" when multiple keys are pressed (see rollover). Certain, often more expensive keyboards have a diode between each intersection, allowing the keyboard microcontroller to accurately sense any number of simultaneous keys being pressed, without generating erroneous ghost keys.

Notes[edit]

^ http://www.ergocanada.ca/ergo/keyboards/mechanical_vs_membrane_keyswitches.html
^ "IBM 42H1292 and 1391401 keyboards", Dan's Data (review), 13-Nov-2007 [15 August 1999]
^ "Tech: buckling spring", Qwerters Clini, Wakwak.
^ "Dave Dribin: Keyboard Matrix Help".

ErgoCanada.com is Canada's best source for ergonomic products and accessories from innovative input devices to proven assistive devices.

18/11/2013

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AboutHerman Hollerith
Public Figure
Herman Hollerith (February 29, 1860 – November 17, 1929) was an American statistician and inventor who developed a mechanical tabulator based on punched cards to rapidly tabulate statistics from millions of pieces of data. He was the founder of the Tabulating Machine Company that later merged to become IBM. Hollerith is widely regarded as the father of modern automatic computation.

Personal life[edit]

Herman Hollerith was born the son of German immigrant Prof. Georg Hollerith from Großfischlingen (near Neustadt an der Weinstraße) in Buffalo, New York, where he spent his early childhood. He entered the City College of New York in 1875 and graduated from the Columbia University School of Mines with an "Engineer of Mines" degree in 1879, at age 19. In 1880 he listed himself as a mining engineer while living in Manhattan, and completed his Ph.D. in 1890 at Columbia University. In 1882 Hollerith joined the Massachusetts Institute of Technology where he taught mechanical engineering and conducted his first experiments with punched cards. He eventually moved to Washington, D.C., living in Georgetown, with a home on 29th Street and a factory for manufacturing his tabulating machines at 31st Street and the C&O Canal, where today there is a commemorative plaque installed by IBM. He died in Washington D.C. of a heart attack.

Electrical tabulation of data[edit]

Hollerith tabulating machine and sorter
At the urging of John Shaw Billings, Hollerith developed a mechanism using electrical connections to trigger a counter, recording information. A key idea was that data could be coded numerically. Hollerith determined that if numbers could be punched in specified locations on a card, in the now-familiar rows and columns, then the cards could be counted or sorted mechanically and the data recorded. A description of

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