Supernova Games

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Every hero carries a story. This one is etched in scales, sharpened in battle, and cloaked in mystery. Our character art...
08/28/2025

Every hero carries a story. This one is etched in scales, sharpened in battle, and cloaked in mystery. Our character artists blended human grace with draconic power to create a design that commands attention on any battlefield.

From concept to nightmare. Our creature design team brought this terror to life with every scale, vein, and serrated too...
08/21/2025

From concept to nightmare. Our creature design team brought this terror to life with every scale, vein, and serrated tooth designed for maximum fear factor. Would you dare face it in-game?

From sketch to fully rendered hero - every detail tells a story.Our latest character design blends steampunk grit with a...
08/14/2025

From sketch to fully rendered hero - every detail tells a story.
Our latest character design blends steampunk grit with a dash of swashbuckling charm. From the mechanical heart to the golden prosthetic, every element was crafted to make this adventurer unforgettable.

Command structure meets character style. Our team brought precision, texture, and a little attitude into this design. Fr...
07/31/2025

Command structure meets character style. Our team brought precision, texture, and a little attitude into this design. From concept art to final render, every fold and button was built with intention.

🎨 Crafted in-house
🎮 Built for immersion
⚔️ Styled for conflict

Monsters don't just appear. They crawl out of ZBrush, crawl into Substance, and finally end up in your nightmares.This c...
07/29/2025

Monsters don't just appear. They crawl out of ZBrush, crawl into Substance, and finally end up in your nightmares.

This crustacean horror started as a sculpt and got a full texture pass to bring the claws, grit, and goo to life.

Creature design, modeling, texturing. All in-house.
Supernova Games builds universes, one monstrosity at a time.

Creature design and VFX work for Star Plunder, one of our in-house projects at Supernova Games.We created this deep-spac...
07/24/2025

Creature design and VFX work for Star Plunder, one of our in-house projects at Supernova Games.

We created this deep-space entity with a focus on scale, glow mapping, and atmosphere. It’s meant to feel ancient, massive, and just a little bit unsettling.

At Supernova, we build strange worlds and stranger life forms—from concept to final render.

This orbital city was designed as a key location in a larger universe. Every dome, scaffold, and dock was placed with pl...
07/22/2025

This orbital city was designed as a key location in a larger universe. Every dome, scaffold, and dock was placed with player flow, faction lore, and visual hierarchy in mind.

We build spaces that support exploration, mission hubs, faction control zones, and ambient storytelling, all without breaking immersion.

Whether it’s a high-traffic trading port or a hidden outpost at the edge of known space, we create environments players want to lose themselves in.

This is where the creature starts to take shape.These asset shots show our process of form blocking, proportion work, an...
07/17/2025

This is where the creature starts to take shape.
These asset shots show our process of form blocking, proportion work, and early detailing for a high-impact enemy character. Every plate, claw, and asymmetry was sculpted to support both silhouette and gameplay readability.
We start with structure, then layer on threat.
This model will continue through retopology, texture painting, rigging, and final polish. But the foundation starts here.

07/15/2025

Step into a world crafted by Supernova Games, where every stone, blossom, and beam tells a story of masterful design and pixel-perfect polish. Our artists brought this serene Japanese garden to life, balancing vibrant color, realistic lighting, and unforgettable detail.

From concept sketch to final render, we’re the team that turns imagination into immersive environments. Ready to see what our experts can build next? 🚀🎮 ”

This creature was sculpted, optimized, and textured by our team at Supernova Games. Every spike, scale, and muscle was b...
07/10/2025

This creature was sculpted, optimized, and textured by our team at Supernova Games. Every spike, scale, and muscle was built with real-time performance in mind.

From quad-based topology to custom texture maps, this model is ready for any game engine. Whether it's crawling through dungeons or exploding out of boss arenas, it moves clean and hits hard.

🧠 Clean mesh
🎨 Custom textures
🧪 Efficient UVs
🕹️ Engine-ready

Every detail tells a story.This character was fully sculpted and textured in-house at Supernova Games. From wireframe to...
07/08/2025

Every detail tells a story.
This character was fully sculpted and textured in-house at Supernova Games. From wireframe to final render, every pouch, scar, and brass fitting was created with storytelling in mind.
Our artists focus on real-time performance, clean topology, and believable materials. Whether you're building a cinematic lead or a background NPC, we create characters ready to drop into your world.

At Supernova Games, we build worlds where rebellion is a feature, not a bug.This 4th of July, we celebrate the freedom t...
07/04/2025

At Supernova Games, we build worlds where rebellion is a feature, not a bug.
This 4th of July, we celebrate the freedom to create, to fight for what matters, and to imagine better futures. From Earth to the edge of the galaxy, every story begins with a spark.
The Star Plunder crew is off-grid today, probably raiding a colonial freighter or roasting rations over an engine fire.
From our dev team to yours, happy Independence Day.

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Cheyenne, WY

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