01/28/2026
𝗛𝗲𝗮𝗱𝗲𝗱 𝘁𝗼 𝗛𝗼𝘂𝘀𝘁𝗼𝗻 𝗳𝗼𝗿 𝗗𝗮𝘀𝘀𝗮𝘂𝗹𝘁 𝗦𝘆𝘀𝘁𝗲𝗺𝗲𝘀 𝟯𝗗𝗘𝗫𝗣𝗘𝗥𝗜𝗘𝗡𝗖𝗘 𝗪𝗼𝗿𝗹𝗱 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸?
Be sure to catch the presentations by our very knowledgeable industrial designers Ed Eaton and Thomas J Schnell.
If you’ll be at the show and want to meet with Ed and TJ to talk SOLIDWORKS, product design, or how DiMonte Group can help on your next project, shoot us a DM — we’d love to connect.
𝗕𝗥𝗘𝗣 𝗧𝗵𝗲 𝗠𝗼𝘀𝘁 𝗜𝗺𝗽𝗼𝗿𝘁𝗮𝗻𝘁 𝗧𝗵𝗶𝗻𝗴 𝗔𝗯𝗼𝘂𝘁 𝗠𝗼𝗱𝗲𝗹𝗶𝗻𝗴 𝗧𝗵𝗮𝘁 𝗡𝗲𝘃𝗲𝗿 𝗚𝗲𝘁𝘀 𝗧𝗮𝗹𝗸𝗲𝗱 𝗔𝗯𝗼𝘂𝘁
𝘌𝘥 𝘌𝘢𝘵𝘰𝘯, 𝘚𝘦𝘯𝘪𝘰𝘳 𝘐𝘯𝘥𝘶𝘴𝘵𝘳𝘪𝘢𝘭 𝘋𝘦𝘴𝘪𝘨𝘯𝘦𝘳 & 𝘗𝘢𝘳𝘵𝘯𝘦𝘳
Tuesday, Feb 3 1:30 PM - 2:15 PM CST
Room 320
If you’ve been around SOLIDWORKS modeling for a while, you might have heard a passing reference to the BREP. But what is it? This session will describe the BREP (Boundary Representation Model) using easy-to-understand language and examples. I will talk about the three face types (analytical, algorithmic, and ruled) in a way that explains all sorts of weird things you’ve been seeing when using SOLIDWORKS. We will explain terms like “topology” and “Boolean,” and why that drives some of your successes in surface modeling, where modeling exclusively in solids fails. I’m going to show some weird and WILDLY useful exploits made possible by understanding the BREP. This is a fun, VERY important peek under the hood of every model you have ever created, educating you on how to solve problems and improve future models.
𝗙𝗿𝗼𝗺 𝗖𝗹𝗮𝘆 𝘁𝗼 𝗖𝗔𝗗: 𝗧𝘂𝗿𝗻𝗶𝗻𝗴 𝗮 𝗖𝗹𝗮𝘆 𝗠𝗼𝗰𝗸𝘂𝗽 𝗜𝗻𝘁𝗼 𝗮 𝗙𝘂𝗻𝗰𝘁𝗶𝗼𝗻𝗮𝗹 𝗚𝗮𝗺𝗲 𝗖𝗼𝗻𝘁𝗿𝗼𝗹𝗹𝗲𝗿
𝘛𝘑 𝘚𝘤𝘩𝘯𝘦𝘭𝘭, 𝘚𝘦𝘯𝘪𝘰𝘳 𝘐𝘯𝘥𝘶𝘴𝘵𝘳𝘪𝘢𝘭 𝘋𝘦𝘴𝘪𝘨𝘯𝘦𝘳
Wednesday, Feb 4 8:30 AM - 9:15 AM CST
Room 350 E
The Nintendo 64 controller is one of the most iconic and unusual pieces of gaming hardware ever made. Its three-handled design has always been awkward to use, so I set out to create my own version. This presentation explores the process of modeling a manufacturable 3D CAD design using a 3D scanned reference of a hand-sculpted clay model, and how that workflow brought my custom two-handled Nintendo 64 controller to life. It’s a blend of hands-on craft, SOLIDWORKS modeling techniques, and a little bit of gamer wish-fulfillment.