AlphaPixel

AlphaPixel AlphaPixel develops sophisticated 3D graphics and image-processing technology.

AlphaPixel is an experienced image processing and 3D graphics developer specializing in OpenSceneGraph, GIS, data visualization and real-world 3D.

Open source maintenance is often a stressful and thankless job.
05/27/2026

Open source maintenance is often a stressful and thankless job.

I'm doing Open Source primarily because I love it. The social aspects, the for-the-good angle and for the challenge of engineering this to work for everyone. I also do it because it is my full-time job and getting food on the table and provide for my family is not unimportant. It may come as a … C...

05/19/2026

This clock composite glyph is entirely built in Slughorn and rendered in OpenSceneGraph. The animation is done by individually transforming layers (eg the clock hand).

Did I mention GRADIENTS?!!?! Slughorn now supports multi-stop linear and radial color gradients and COLRv1 gradient spec...
05/16/2026

Did I mention GRADIENTS?!!?! Slughorn now supports multi-stop linear and radial color gradients and COLRv1 gradient specification.

https://www.sebastianaaltonen.com/blog/no-graphics-api
05/15/2026

https://www.sebastianaaltonen.com/blog/no-graphics-api

Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.

Slughorn rendering its own logo in orthographic and perspective views (via our companion osgSlug project).We're barely s...
05/14/2026

Slughorn rendering its own logo in orthographic and perspective views (via our companion osgSlug project).

We're barely scratching the surface of the potential of this algorithm in the right hands.

Initial public release coming shortly. Daring/crazy people can certainly find the repo on their own right now if they are ambitious enough.

05/13/2026

Each layer of color in a glyph can be individually transformed, even animated.

05/13/2026

Slughorn command-line tool args

usage: slughorn [-h] {info,list,render,svg,shell,font} ...

CLI utility for inspecting and exporting slughorn atlas files.

positional arguments:
{info,list,render,svg,shell,font}
info Show atlas summary, or details for one key.
list List keys stored in an atlas.
render Render a shape to grayscale PNG.
svg Export decoded curves and band boundaries as SVG.
shell Open an interactive shell with an atlas loaded.
font Pack font glyphs into a .slug or .slugb atlas.

options:
-h, --help show this help message and exit

Slughorn's logo is of course, beautifully renderable by Slughorn.
05/13/2026

Slughorn's logo is of course, beautifully renderable by Slughorn.

We also have axlotls. For ... reasons.GPU rendered curve-stroke AXLOTLS people! Are you SEEING THIS???!?1!?             ...
05/12/2026

We also have axlotls. For ... reasons.

GPU rendered curve-stroke AXLOTLS people! Are you SEEING THIS???!?1!?

We can expand centerline-based stroke graphics with a width (even variable) and endcaps to produce stroked linework rend...
05/12/2026

We can expand centerline-based stroke graphics with a width (even variable) and endcaps to produce stroked linework rendered on GPU. Forget NVPR, this is portable across all GPU vendors.

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